jrockxxxet8

I finished my tutorial for Mr white. Here take a looksy(there are some images that dont show up):



- Create a cube object. - In the object manager, set the size of the X value to 450m, the Y value to 6m, and the Z value to 150m. - Set the segments as; X=14, Y=1, and Z=4. - Make the cube editable by clicking this icon on the left hand side of the screen. - Press F2 to switch into the top view. - Switch into points mode (three icons down from the ‘make editable’ icon). - Use the rectangle selection (with ‘only select visible elements’ deselected) to curve the ends of the skateboard. The diagram below shows what that will look like. - Press F5 to view the four way view. Using the rectangle selection tool in the top view select the center point at each end and the points directly to either side. - In the coordinates manager move these points up 16m on the Y axis. - Now select the next two sets of points inwards and change their Y value in the same way to 8m. - Create a hypernurbs object and drag the cube onto it to make it a child. Rename the hypernurb to Board.. You now have the finished board. Save your work. - Create a new file. - Create a cube object and adjust the size settings to; X=150m, Y=8m, and Z=100m. - Change the segment settings of the X and Z values to 4. - Make the cube editable. - Go into polygons mode. ( On the left hand toolbar) - In the top view mode (F2) use the live selection tool ( on the upper toolbar) to select the two middle horizontal rows. - Go back to perspective view (F1). - Right click in the viewer and choose “extrude”. - In the attributes manager change the offset to 15m. - Switch into points mode and use the live selection tool to select the two rows of five points on the extrusion. - Use the scale tool ( on the upper toolbar) to move these points together. Click on the blue (Z) axis handle and drag until the little popup view box reads .8. - Use the live selection tool to select the three points on one end of the extrusion. - Change the Y coordinates of these points to 40m and the X to 70m. - Select the next three points on the extrusion and change their Y coordinates to 30. Then the next three are set at 20m. The last two rows of points are set at 10m. - Switch into polygons mode and select the four most elevated polygons on the top of the extrusion. Delete them. Switch back into points mode so that you can also delete the central point they left behind. -  Right click in the viewer and choose ‘close polygon hole’. When you float your mouse over the edge of the hole it should highlight what it will be filling in. Left click to create the polygon. - In polygons mode select the newly created polygon and right click in the viewer. Choose ‘extrude inner’. Click and drag in the viewer until you have another rectangle inside. - Right click in the viewer. Choose extrude. Click and drag until it extrudes a little ways up. - Go back into points mode and select the center point on the elevated end of this new polygon. Change the coordinates of this point to X=52.5m and Y=50. Move clockwise around the new polygon and enter the coordinates for each point. X 47 Y 50 X (do not change) Y 50 X 27.5 Y 50 X 22.5 Y 50 X 28.5 Y 50 X (do not change) Y 50 X 47 Y 50 - Back again in polygons modes if the top polygon of the extrusion isn’t selected then do so. Extrude it once more setting the offset to 20m. - Select the two upper polygons on each flat side and extrude these with as off set of 60m. - Now ‘extrude inner’ these polygons with an offset of 8m. - Extrude these new polygons with an offset of 30m. - Extrude the ends one more with an offset of 4m. Select the outside polygons of these extrusions and extrude them with an offset of 2m. - Create a hypernurbs object and make it a parent of the cube. - Create a tube object. - In the attributes manager/object tab set the orientation to +Z. Set the size settings to; inner radius = 3m, outer radius = 20m, height = 22m. Also set a Fillet with a segment value of 3 and radius value of 3.5. - In the coordinates tab set the X = 37, Y = 60, and Z = -90. - Copy the tube object and create a copy. Set the Z coordinate to positive 90. - Select the hypernurb object as well as the two tubes and click Objects>Group objects. Rename the null object TruckFront. - Give the null a P rotation of 180 degrees. - Create a copy of the null and name it TruckBack. - Give it an H rotation of 180 degrees. -  Change the X coordinate of the back truck to -430. - Merge the board into this file. You will need to scale it up about 1.5 in each axis. Change the coordinates to X=-203 and Y=82. - Group the board and the trucks and rename it Skateboard. You have finished this tutorial. Here is what it should look like.

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